Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-76zjj-CeUJt-TnFp5-vQ6S5-ppNAK | 24/22/4 | 74.4 | 1.12 | 2026-07-04 11:07:06 · 46m 44s | |
| CSGO-W77wP-3FsL9-3bWXG-4Gqxo-74wPB | 12/15/0 | 64.4 | 0.84 | 2026-06-29 22:35:03 · 32m 8s | |
| CSGO-iMmzt-yQi23-emX9e-awbzf-qPuSJ | 17/15/2 | 56.8 | 1.05 | 2026-06-14 16:21:37 · 30m 43s | |
| CSGO-bo27D-siaQ2-4SDOZ-VjYoB-wTY2Q | de_poseidon |
9/2/1 | 86.1 | 1.62 | 2026-06-12 18:56:31 · 10m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.