Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-zE6TC-YWnhB-tcatn-AAni2-vLJjC | 17/18/5 | 81.2 | 1.07 | 2026-07-02 20:50:28 · 38m 45s | |
| CSGO-3s5uQ-BzSDx-Mxn3j-wBaBp-nrXwP | 16/21/6 | 73.9 | 0.95 | 2026-06-24 18:41:58 · 36m 41s | |
| CSGO-NKAa4-ecJao-KCDxs-4m9Ot-UrPJM | 12/17/4 | 55.7 | 0.82 | 2026-06-08 20:58:32 · 35m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.