Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SWSpc-nVRLn-OeVMP-bBFz4-2VkDA | 21/13/4 | 95.7 | 1.43 | 2026-07-03 11:17:55 · 33m 58s | |
| CSGO-q7Lfo-frFe5-opUsK-2H5Af-94n6J | 12/15/4 | 92.9 | 0.99 | 2026-07-01 20:04:38 · 28m 28s | |
| CSGO-dDrKk-YxKEz-jUJsc-hGQnL-WJ8CH | 19/18/4 | 85.8 | 1.25 | 2026-07-01 11:23:15 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.