Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wcES2-s6KRk-fAiLf-9LN7p-MhC3J | 22/15/6 | 91.0 | 1.43 | 2026-07-03 22:31:22 · 37m 18s | |
| CSGO-R6239-V9faa-5sNh9-EhSXQ-e7PVP | 11/21/4 | 48.7 | 0.47 | 2026-06-25 03:48:01 · 32m 51s | |
| CSGO-8TYUm-hJB4w-XVmab-dqqtL-iJWzE | 16/16/0 | 80.9 | 1.03 | 2026-06-13 15:49:39 · 30m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.