Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sGLGY-j43vP-2aooZ-3rWN7-ZeQ3A | 14/7/5 | 98.5 | 1.70 | 2026-06-28 17:58:42 · 26m 50s | |
| CSGO-ps6AP-TP9Zr-KpLv5-xnVVr-7qahQ | 27/10/7 | 125.4 | 2.02 | 2026-06-28 13:58:54 · 30m 11s | |
| CSGO-vbpnN-H6RK9-VMkXy-8xh8L-pcy6A | 13/16/1 | 75.9 | 1.03 | 2026-06-20 04:05:37 · 23m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.