Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3xQWa-fa472-mkdfm-6Ew6V-Pa7WB | 16/11/2 | 73.8 | 1.17 | 2026-07-06 22:35:38 · 23m 51s | |
| CSGO-cvZFB-Up7bW-iKMnZ-7BLaz-YLaxJ | 17/17/3 | 82.8 | 1.03 | 2026-07-06 00:08:58 · 31m 38s | |
| CSGO-KdNsB-GX6vd-Tb8HX-LK3fF-59qBE | 12/22/12 | 80.2 | 0.77 | 2026-07-01 22:54:43 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.