Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KGH2T-5fFA9-GW9TZ-mAcPP-LmztJ | 15/15/10 | 95.4 | 1.24 | 2026-07-06 19:05:14 · 29m 19s | |
| CSGO-QwBPT-GKTE6-JABLP-G8KLN-Z7PVP | 14/10/2 | 75.8 | 1.36 | 2026-07-05 17:26:02 · 27m 14s | |
| CSGO-cGaXN-NWCfA-wYQv2-APscd-ZEA2P | 15/18/8 | 74.3 | 0.93 | 2026-07-05 15:23:54 · 41m 44s | |
| CSGO-HWxEL-9zyJL-SsnFf-HrKMd-KFYXC | 16/15/6 | 78.5 | 1.07 | 2026-07-04 22:27:06 · 39m 2s | |
| CSGO-yp99y-qOkCk-edwaZ-PmLjK-Dx9TM | 16/18/3 | 56.8 | 0.98 | 2026-07-04 16:52:47 · 40m 9s | |
| CSGO-4nLb8-mNOwL-OmKXJ-JDhWL-hbRuK | 24/13/8 | 113.5 | 1.85 | 2026-06-09 19:01:02 · 33m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.