Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mBc8z-99JuV-YUq5C-jN54X-BZAYN | 14/13/9 | 88.7 | 1.30 | 2026-07-04 03:05:24 · 27m 22s | |
| CSGO-knbDr-vZSAs-vK8t6-SQvPd-6jK5O | 20/18/5 | 75.7 | 1.12 | 2026-07-02 15:03:55 · 48m 47s | |
| CSGO-uzCWF-Lc5dd-OisCy-Qkpnb-NuHaA | 19/17/8 | 79.4 | 1.21 | 2026-07-02 10:05:52 · 40m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.