Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-77tmd-ZiAE7-LfzvH-VW4Pw-J2GGG | 9/17/4 | 55.9 | 0.71 | 2026-07-05 12:21:42 · 25m 40s | |
| CSGO-erVLM-yzpLs-RSzyz-w55eh-5DVjM | 12/19/4 | 53.4 | 0.75 | 2026-07-05 11:28:54 · 35m 15s | |
| CSGO-mqQ2H-C4DcO-zL4mJ-JMiy4-hUoEM | 9/18/7 | 58.8 | 0.66 | 2026-07-05 10:50:24 · 32m 46s | |
| CSGO-Syhd9-ZUT2e-2VABX-afGB4-ZqDZG | 4/16/2 | 32.4 | 0.22 | 2026-07-05 10:05:11 · 30m 41s | |
| CSGO-UsoMO-VhHct-h9Y6M-n4YjT-a6KbM | 17/15/7 | 104.7 | 1.44 | 2026-06-30 15:22:28 · 30m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.