Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-h9mM7-b4pKa-HnsTV-BZnsn-DXykG | 22/16/3 | 82.2 | 1.40 | 2026-07-05 20:19:58 · 35m 18s | |
| CSGO-yYNc8-OJsEt-niqat-fMEC8-2TryM | 20/12/3 | 113.9 | 1.66 | 2026-06-03 19:07:10 · 28m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.