Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-UFLLr-QYRui-ADA9A-Y9dTr-yfUGQ | 15/21/7 | 80.5 | 0.94 | 2026-06-24 20:00:56 · 44m 20s | |
| CSGO-tXn6V-C7LMH-9atpy-Nefbr-nNjeC | 16/14/7 | 91.6 | 1.21 | 2026-06-24 19:15:48 · 35m 14s | |
| CSGO-wGOX3-uW8vt-yjwsC-o4jGP-hmheC | 19/16/3 | 79.1 | 1.28 | 2026-06-24 17:56:22 · 33m 47s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.