Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-oKZMV-u68Nc-8nZBT-i3z9x-8fwXD | 9/17/3 | 59.1 | 0.55 | 2026-07-06 18:52:09 · 35m 22s | |
| CSGO-8qVkD-4LvXn-GwUWn-FjK69-jdbhQ | 12/10/7 | 83.6 | 1.23 | 2026-07-05 22:10:39 · 29m 54s | |
| CSGO-jc2Mn-uPcFJ-syphq-JiBSu-yqk2H | 8/14/2 | 56.9 | 0.77 | 2026-07-02 20:03:46 · 21m 33s | |
| CSGO-uxrnY-jYf79-yXGY4-aPGVr-qrzED | 25/20/5 | 72.7 | 1.19 | 2026-06-30 00:49:20 · 46m 31s | |
| CSGO-Mq5K3-OcEda-yVO5F-kLcS2-KWtrD | 17/16/6 | 86.1 | 1.18 | 2026-06-21 19:30:39 · 31m 8s | |
| CSGO-Pio92-BTchq-4rSDW-m3kGY-FvxfF | 22/19/5 | 65.3 | 1.12 | 2026-06-13 00:53:45 · 47m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.