Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5XAKB-Oxfrm-enME2-MdDUm-iEbJD | 24/17/7 | 114.8 | 1.60 | 2026-07-03 17:44:51 · 40m 34s | |
| CSGO-bXpYy-dkeec-hK9yq-ZW45L-qc6uC | 13/19/3 | 70.8 | 0.81 | 2026-07-03 16:41:29 · 33m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.