Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-knnhx-NEOdU-9TdBB-L9i9Z-fj5ZJ | 16/10/5 | 98.8 | 1.55 | 2026-06-27 15:45:28 · 24m 39s | |
| CSGO-A46SS-kYhby-ZNoQw-BwHjQ-7mw9H | 21/16/5 | 105.1 | 1.41 | 2026-06-21 20:32:47 · 39m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.