Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6ywDc-QSQRv-chT2A-WkROb-O6BxH | 26/15/3 | 105.8 | 1.59 | 2026-07-06 09:09:03 · 36m 53s | |
| CSGO-HFMPs-jDJNS-rWqaJ-528kv-oWRKF | 18/19/5 | 84.2 | 1.10 | 2026-06-26 21:53:11 · 38m 52s | |
| CSGO-AZFRe-LWjm5-6YtWQ-hkkY7-OUYkF | 18/13/3 | 98.1 | 1.38 | 2026-06-22 06:48:42 · 31m 41s | |
| CSGO-jT9jS-2YH9P-F4C2s-bfquX-J6BxH | 10/12/3 | 55.5 | 0.87 | 2026-06-10 21:20:46 · 29m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.