Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4ybrx-EDnkd-4fMCn-Z92C2-tezYP | 21/14/3 | 127.3 | 1.72 | 2026-07-05 02:06:31 · 23m 23s | |
| CSGO-9xmOL-hfkjV-GoDJs-WuoiK-hJQBD | 24/17/7 | 106.9 | 1.45 | 2026-07-04 02:13:41 · 38m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.