Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Yj6ox-6awpH-d3Oz9-xaW7H-6xUWJ | 8/20/1 | 35.9 | 0.33 | 2026-06-26 17:28:13 · 35m 23s | |
| CSGO-xReXX-bJWaY-Dp6Ti-f476m-iXc3K | 29/19/8 | 112.9 | 1.58 | 2026-06-18 18:48:34 · 51m 27s | |
| CSGO-ojfTE-v7qRi-GEo5d-5acHN-tJpxA | 20/8/4 | 117.7 | 1.83 | 2026-06-18 03:54:23 · 27m 26s | |
| CSGO-n6Pjp-2TLPZ-RDz64-iTZzH-OKNQC | 15/8/4 | 97.9 | 1.51 | 2026-06-18 03:25:41 · 25m 36s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.