Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SbEfZ-Nf9wN-GvVJd-MkjdR-yGvjN | 18/19/5 | 92.1 | 1.16 | 2026-07-05 22:53:23 · 34m 49s | |
| CSGO-TTayo-mo7Gh-tBB3M-ShWjr-BDQqJ | 15/19/13 | 85.8 | 1.15 | 2026-07-05 17:54:17 · 35m 55s | |
| CSGO-kJzSU-usuwF-kbQD7-suH5J-p8SKF | 17/13/7 | 96.9 | 1.33 | 2026-06-26 16:27:42 · 32m 7s | |
| CSGO-8XyjU-dGVyd-hwEbQ-qhzDF-woHGG | 15/7/6 | 89.9 | 1.51 | 2026-06-24 20:55:39 · 22m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.