Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E2F4D-Uhv9q-KHJ5D-D8vYo-DiRFE | 13/13/8 | 62.9 | 1.06 | 2026-06-07 00:23:04 · 32m 0s | |
| CSGO-9CRzv-puU3o-EGNw5-DPdhy-CCLwF | 15/17/2 | 50.6 | 0.88 | 2026-06-06 23:42:11 · 36m 50s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.