Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6xrjx-EUUx6-HzEYx-X6qyQ-imoUE | 13/16/6 | 69.2 | 0.90 | 2026-06-29 19:16:16 · 42m 30s | |
| CSGO-Di8WV-ALb5i-7q87L-DH5MX-vvuvE | 21/16/8 | 107.6 | 1.31 | 2026-06-23 17:34:43 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.