Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wBARV-82wrv-GDkXs-BWcfs-erhGH | 19/19/5 | 80.7 | 1.22 | 2026-06-15 23:30:02 · 37m 42s | |
| CSGO-4yWuv-fsxhM-7F2vP-7zzUj-ps68F | 19/19/7 | 70.3 | 1.08 | 2026-06-15 22:36:46 · 48m 3s | |
| CSGO-pSTHZ-v2WxZ-ofdB5-UvJrt-8MEKO | 10/13/1 | 72.9 | 0.76 | 2026-06-14 02:49:11 · 23m 26s | |
| CSGO-fJSSZ-949ie-KPF4f-eKNZ6-tzioE | 26/10/2 | 102.4 | 1.88 | 2026-06-14 02:07:43 · 37m 39s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.