Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Z4KRx-HzTPo-eq9wK-A4PGi-LtjPK | 6/14/3 | 46.3 | 0.52 | 2026-07-08 23:54:18 · 20m 43s | |
| CSGO-KGSXd-TZBUn-3pvNm-crPNY-suGvM | 18/21/6 | 69.1 | 0.93 | 2026-06-22 21:33:41 · 49m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.