Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Nktr9-LG5MQ-Ji3us-iQ4Yy-bMFyB | 14/15/4 | 68.0 | 0.95 | 2026-07-05 13:01:08 · 35m 16s | |
| CSGO-8jpmh-nwPkN-ENSGa-6e5NW-RadFO | 23/15/9 | 119.2 | 1.65 | 2026-07-02 19:41:17 · 36m 1s | |
| CSGO-3B37O-64zwX-bbaB4-MK7Dz-fqbNE | 22/13/3 | 116.1 | 1.66 | 2026-06-29 15:52:02 · 28m 4s | |
| CSGO-bTXJf-Gyk2Y-Gop5j-s9yp2-OLJzN | 20/15/7 | 101.9 | 1.42 | 2026-06-25 19:50:40 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.