Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Y7hUS-UVORv-BFt87-ahX7T-ebaEC | 14/17/3 | 61.7 | 0.84 | 2026-07-01 16:10:05 · 29m 4s | |
| CSGO-qfB8d-3vqzN-pekFF-NC8Oh-CY5dK | 17/16/5 | 97.9 | 1.14 | 2026-06-29 15:39:32 · 29m 3s | |
| CSGO-Gcc86-PKNFE-e2bKT-qGV4d-RZ8SA | 13/19/7 | 73.5 | 0.86 | 2026-06-28 14:44:40 · 43m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.