Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5qE3D-chPn3-HYRsH-ZkqHD-bxfvN | 20/16/4 | 91.6 | 1.37 | 2026-06-25 03:06:52 · 36m 1s | |
| CSGO-QDSuE-uBcHm-hZKax-xsi3X-oQtWK | 24/20/8 | 110.7 | 1.51 | 2026-06-15 22:23:45 · 40m 45s | |
| CSGO-9sBmZ-fJTrO-wns7b-OznTF-59qBE | 18/18/2 | 84.0 | 1.14 | 2026-06-11 17:29:39 · 32m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.