Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tnSef-62dXZ-cYOAs-snLnE-bTsdA | 10/12/1 | 69.3 | 0.80 | 2026-07-04 20:00:36 · 10m 50s | |
| CSGO-uRUmr-bjZe6-t8Qys-M3pNy-K2N6H | 18/14/3 | 88.1 | 1.27 | 2026-07-04 19:19:34 · 36m 36s | |
| CSGO-LhdQu-Ls4sv-f3aWF-7rAiF-UxqFF | 17/19/6 | 88.5 | 1.02 | 2026-06-28 19:39:06 · 41m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.