Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-bF4sU-YNKPA-B5M7v-KzyW8-ipxMM | 8/15/3 | 47.5 | 0.65 | 2026-07-04 18:30:01 · 28m 52s | |
| CSGO-YCSzV-23nAQ-OEP7N-Jpdb6-wyTaK | 16/8/3 | 119.2 | 1.72 | 2026-06-25 15:55:42 · 21m 8s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.