Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cfMKG-nn2Cc-v5YTF-EfJBS-2vDuA | 14/11/5 | 66.8 | 0.95 | 2026-07-04 15:57:02 · 31m 47s | |
| CSGO-yUcY2-PjPVK-eMeXL-7t8Pi-WZ8SA | 24/12/5 | 125.3 | 1.86 | 2026-07-04 13:38:09 · 27m 59s | |
| CSGO-aajG5-P9Jdx-LEoAw-sN7ju-MrSnB | 28/16/5 | 128.4 | 1.87 | 2026-07-03 10:18:06 · 32m 2s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.