Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-cpKuf-voHVc-zYSZS-npbAc-OuiTL | 6/18/3 | 41.2 | 0.39 | 2026-07-04 11:20:33 · 34m 21s | |
| CSGO-U2FDB-EEuwY-J9vtS-v7MQu-yCfyC | 19/21/7 | 74.9 | 1.08 | 2026-07-03 19:13:28 · 50m 24s | |
| CSGO-UXDeW-5Unwc-epmw9-TbsEK-mS5KQ | 16/17/6 | 75.1 | 1.01 | 2026-06-19 21:24:09 · 43m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.