Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-iAoGY-VL6Ka-MPfbj-V4Qrr-oCi5P | 6/11/4 | 48.2 | 0.54 | 2026-07-02 16:57:15 · 22m 33s | |
| CSGO-k88Lh-n7mBD-NaqLr-iv68e-DQbEC | 15/15/4 | 81.0 | 1.10 | 2026-07-01 16:54:29 · 35m 21s | |
| CSGO-65cJQ-cQZOQ-VSHpm-scZO8-9oQuK | 23/12/3 | 101.9 | 1.46 | 2026-06-27 07:19:36 · 33m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.