Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AaVQT-8fBE5-wxkMo-eacCm-uXNtQ | 17/23/4 | 60.6 | 0.80 | 2026-06-30 17:14:45 · 47m 27s | |
| CSGO-D75Ly-KiOhT-HavuW-ECx8k-WNmkP | 2/17/1 | 26.9 | -0.09 | 2026-06-30 11:20:16 · 31m 16s | |
| CSGO-J5XRE-hyApN-zWrQh-e5BSi-SEKLH | 13/18/4 | 69.7 | 0.83 | 2026-06-28 21:17:06 · 30m 23s | |
| CSGO-K5jwe-YND4L-HkxYn-BeCCq-jhLfN | 14/16/4 | 77.1 | 0.95 | 2026-06-28 09:08:05 · 35m 58s | |
| CSGO-6rcXu-pSK3D-RtCUL-Bj3Da-RvNUD | 10/22/7 | 58.6 | 0.67 | 2026-06-26 08:58:19 · 42m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.