Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-7Y3ir-Yqvz4-2UrEc-5z8Vu-efFnK | 25/16/1 | 119.0 | 1.58 | 2026-07-03 18:21:46 · 29m 1s | |
| CSGO-Gsuas-vZPvQ-Vrrkt-2JY2O-AwAQL | 17/16/7 | 80.9 | 1.09 | 2026-07-03 17:07:26 · 43m 2s | |
| CSGO-UcKsj-YYsH2-HV8kS-WRCbW-rG64E | 22/12/3 | 125.5 | 1.95 | 2026-07-03 05:39:15 · 23m 48s | |
| CSGO-pNBSc-GVyb2-MSo9p-XqonM-w77GJ | 21/10/3 | 126.6 | 1.93 | 2026-07-02 18:00:10 · 23m 26s | |
| CSGO-dnSCR-Mjddz-AqVwE-Nd9xB-XTKXL | 15/19/7 | 76.7 | 0.94 | 2026-07-02 16:36:56 · 40m 30s | |
| CSGO-BPEPc-cY6Ab-2DR7v-xb2oD-od5yD | 22/15/4 | 95.8 | 1.45 | 2026-06-27 19:06:33 · 41m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.