Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HOS68-3Dndw-uoCCR-Wf63x-U2e4D | 17/15/8 | 82.8 | 1.33 | 2026-06-28 17:08:46 · 33m 44s | |
| CSGO-TWryx-7AF9H-96ZDj-MxvSH-LdcNE | 16/7/5 | 92.2 | 1.70 | 2026-06-26 18:59:35 · 24m 38s | |
| CSGO-44rTV-K78di-NUsEK-VQPUj-ps68F | 25/18/12 | 114.3 | 1.62 | 2026-06-21 16:42:36 · 42m 10s | |
| CSGO-XxTad-CrEWh-74ZPu-Kie8y-2WwvE | 24/12/7 | 112.4 | 1.76 | 2026-06-18 18:32:45 · 35m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.