Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QtiD2-K2kVb-jOuks-4XRp6-tKkXM | 20/19/11 | 107.9 | 1.40 | 2026-07-01 20:39:36 · 40m 7s | |
| CSGO-ZmqZP-A6S3G-Ojp4V-SXMPQ-H7GrL | 15/15/6 | 93.5 | 1.18 | 2026-06-29 22:16:08 · 32m 30s | |
| CSGO-bftAo-uNLjT-VUPwh-xFELR-d7xbE | 10/16/4 | 69.2 | 0.69 | 2026-06-26 17:31:32 · 34m 46s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.