Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6dEwx-8uFrh-i4KpT-a9yxE-VKD7K | 14/16/3 | 87.7 | 0.94 | 2026-07-03 22:28:47 · 30m 47s | |
| CSGO-tEPT5-FKSWj-J5uzh-o7yyN-ExFKO | 14/7/0 | 95.7 | 1.69 | 2026-07-03 21:30:31 · 19m 59s | |
| CSGO-hONFJ-amsio-ZRGx4-jKV3A-QKD7K | 16/18/5 | 83.3 | 1.04 | 2026-06-28 22:44:02 · 35m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.