Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-NeqC6-dxUiY-Dx59i-3zqVU-x62NF | 21/16/9 | 105.4 | 1.54 | 2026-07-07 22:12:46 · 34m 1s | |
| CSGO-tAeB3-mBuVE-phnqk-sDeFD-vycuB | 26/15/6 | 94.5 | 1.57 | 2026-07-07 17:34:45 · 36m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.