Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TucKT-qxD9c-UAHCC-4V3Op-WswTC | de_warden |
16/15/3 | 92.8 | 1.19 | 2026-06-23 13:58:50 · 30m 0s |
| CSGO-AswnE-CNmEi-x55M7-96cUJ-57wwQ | 13/4/2 | 119.6 | 1.89 | 2026-06-22 18:05:08 · 8m 25s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.