Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-eyNwj-VUh3q-tF5O3-uCtuq-yfUGQ | 13/14/6 | 71.2 | 0.95 | 2026-07-06 16:16:56 · 33m 42s | |
| CSGO-JMN4S-reB6C-9ssQD-ocRBi-PFYXC | 5/11/2 | 35.1 | 0.40 | 2026-07-05 21:03:09 · 26m 53s | |
| CSGO-VOXFX-iZtNv-mAwdu-fWLxY-s6iPK | 19/14/6 | 84.5 | 1.28 | 2026-06-29 21:03:23 · 34m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.