Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ukAHB-7sAjy-aWAko-ds3kO-6Rn2H | 24/11/5 | 122.6 | 1.96 | 2026-06-28 16:53:46 · 24m 25s | |
| CSGO-R3mpx-r3tdP-9v8nJ-7Tetf-2PDRE | 2/14/3 | 26.8 | 0.03 | 2026-06-27 10:53:15 · 20m 38s | |
| CSGO-3PAfx-swQFO-Ubw5z-zDySn-at3NF | 26/13/4 | 134.2 | 1.84 | 2026-06-24 15:29:55 · 34m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.