Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SS3Xz-7rrGC-KYvKe-qevPf-5OxDK | 5/15/3 | 46.6 | 0.42 | 2026-07-03 09:24:04 · 32m 54s | |
| CSGO-BGD9f-OQcUo-NjqOF-uZmDQ-MwYDJ | 16/8/2 | 96.3 | 1.63 | 2026-06-27 20:46:46 · 28m 37s | |
| CSGO-LsdQC-XmaDz-bJkNT-NT6mk-2sUvD | 17/13/6 | 61.7 | 1.12 | 2026-06-27 19:14:00 · 38m 10s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.