Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sZmhU-fVbEQ-mYafc-mryv6-LzHCF | 22/15/7 | 105.3 | 1.53 | 2026-06-12 14:40:54 · 32m 12s | |
| CSGO-rx6AT-UbOh5-LHpu6-tZkbc-Z6ZkF | 4/13/2 | 33.4 | 0.33 | 2026-06-12 14:09:35 · 27m 6s | |
| CSGO-Kh2yi-rKuFk-nvmK9-5MEnE-sST8N | 15/17/4 | 86.7 | 1.03 | 2026-06-12 13:24:02 · 37m 43s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.