Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-TuJXo-BPMrr-E3xiC-oznJ8-DMhWA | 2/6/0 | 6.3 | 0.18 | 2026-06-26 11:08:59 · 39m 44s | |
| CSGO-LLJra-RMu8p-94cHS-4JR8U-fbh4D | 7/18/4 | 43.9 | 0.40 | 2026-06-21 13:39:03 · 32m 21s | |
| CSGO-XNQRe-eyNdr-4RsyX-ZPRqU-Pa7WB | 17/12/6 | 96.1 | 1.54 | 2026-06-16 21:05:32 · 25m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.