Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-6sxEk-dr3Tj-aqamx-oOhNO-ZbaEC | 8/14/5 | 68.9 | 0.69 | 2026-07-04 21:17:14 · 31m 58s | |
| CSGO-29MCV-COtpM-77Oqc-9Dpm2-2B3xK | 9/14/2 | 61.0 | 0.75 | 2026-06-30 22:13:27 · 28m 53s | |
| CSGO-vJjPh-TC3uS-zDU37-8M32u-oWRKF | 29/11/4 | 137.1 | 2.02 | 2026-06-28 19:55:11 · 37m 44s | |
| CSGO-KXSbG-RVoyt-BLKbN-aNXNt-srXwP | 19/9/6 | 102.6 | 1.57 | 2026-06-21 19:52:59 · 27m 44s | |
| CSGO-9pdE6-A2uSq-4NSet-qoRXE-vJedJ | 17/13/2 | 83.3 | 1.23 | 2026-06-21 18:21:50 · 35m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.