Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-c8Ozp-PMLvC-3PsFf-waCKP-ObCRE | 18/8/5 | 98.4 | 1.76 | 2026-07-04 18:58:32 · 28m 5s | |
| CSGO-5XAKB-Oxfrm-enME2-MdDUm-iEbJD | 10/18/5 | 50.3 | 0.65 | 2026-07-03 17:44:51 · 40m 34s | |
| CSGO-YBHae-UAbSO-wP2ez-NbitY-rup3B | 14/15/1 | 73.0 | 0.90 | 2026-06-26 08:55:28 · 33m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.