Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-T8VsE-5q4Di-CrmXc-4i3Bi-mYb7L | 17/16/6 | 87.9 | 1.11 | 2026-07-05 00:40:05 · 40m 52s | |
| CSGO-2QDr2-7rnMz-Ct3CS-ZFcvN-qScRF | 17/17/11 | 97.1 | 1.17 | 2026-07-05 00:02:07 · 35m 6s | |
| CSGO-S3Hnz-GqsNs-bjrVK-aSVNf-9jmMC | 14/16/9 | 81.7 | 1.10 | 2026-07-04 22:11:45 · 33m 48s | |
| CSGO-DBw9W-Cs3PB-jUaOf-P5wGJ-kc6uC | 25/17/6 | 102.3 | 1.58 | 2026-07-04 21:21:18 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.