Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-OYwy8-Mxc4y-ehPm6-rvLAJ-SyCJC | 19/15/5 | 96.1 | 1.39 | 2026-07-01 18:30:09 · 34m 1s | |
| CSGO-YbBVr-8tzWG-2KqUF-YsaGJ-c84VH | 23/17/3 | 109.6 | 1.48 | 2026-06-24 15:57:36 · 31m 40s | |
| CSGO-5jDw8-47cSs-pHUOx-bXiBq-EX6ZJ | 4/13/2 | 45.3 | 0.29 | 2026-06-24 15:35:06 · 20m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.