Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-qVEBe-COZRU-pCzTi-sLDfN-Z7PVP | 14/19/7 | 68.4 | 1.00 | 2026-07-03 06:44:33 · 41m 35s | |
| CSGO-DFGJC-6VMes-BufaY-BxtP5-HVMfN | 22/13/4 | 92.7 | 1.54 | 2026-06-23 18:30:39 · 34m 13s | |
| CSGO-8GG3w-fYRA5-BQ9dZ-izcJi-G4R4M | 12/14/7 | 66.1 | 0.97 | 2026-06-15 20:39:24 · 41m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.