Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4f5Q6-YcXdk-tfSUC-p3OVR-ybqhH | 18/14/8 | 73.0 | 1.32 | 2026-07-03 21:47:43 · 39m 54s | |
| CSGO-wj4nK-By4yK-3KK9C-YSSQH-wwqVQ | 17/18/6 | 74.6 | 1.02 | 2026-06-29 14:29:22 · 42m 16s | |
| CSGO-54xo8-oEZCh-WQSZ7-CirOQ-TnduB | 10/15/3 | 65.2 | 0.73 | 2026-06-29 13:58:51 · 27m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.