Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-3bBsx-pDDQS-LrTfu-AKcNC-opWTB | 16/16/2 | 86.9 | 1.09 | 2026-06-29 16:35:27 · 38m 17s | |
| CSGO-57zt3-zVu8n-eR99o-BaPKq-EX6ZJ | 15/15/7 | 62.1 | 1.15 | 2026-06-29 15:12:10 · 38m 40s | |
| CSGO-fdJo4-Qtdc3-8wVu9-aJUey-V27vO | 11/17/10 | 66.0 | 0.94 | 2026-06-27 19:26:19 · 39m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.