Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-jDDne-iVJab-43jbF-ZuFBF-kosSJ | 19/22/1 | 62.4 | 0.88 | 2026-07-05 14:06:33 · 40m 19s | |
| CSGO-sjvBd-dqouS-LBXC6-ErDrn-ntRBD | 6/15/5 | 53.5 | 0.42 | 2026-07-01 18:34:11 · 24m 59s | |
| CSGO-f2ZMW-iWNho-Sr356-ASwyd-Zu8GJ | 19/24/4 | 63.2 | 0.81 | 2026-06-23 19:24:39 · 50m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.